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Author Topic: Alien Horde - New iPhone Game Based On Aliens  (Read 245 times)
MatthewPringle
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« on: June 22, 2010, 02:51:08 PM »

Ive just released an iPhone game based around the motion tracker in Aliens.

Its a simple space invaders style game and you can control it with either the screen, accelerometer or compass. Its had some good feedback so please let me know what you think.

http://www.alienhorde.com



« Last Edit: June 22, 2010, 05:21:52 PM by Chris P » Logged
Chris P
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« Reply #1 on: June 22, 2010, 03:02:52 PM »

Looks amazing, and the site is slick and easy to navigate. Well done Matt! If I had an iPhone, i'd download this in a heartbeat! smile
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MatthewPringle
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« Reply #2 on: June 22, 2010, 03:32:46 PM »

Thanks Chris and AintGotTime2Bleed ( for buying it! )

If anyone has questions, ideas or comments I will try to answer them all.
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Chris P
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« Reply #3 on: June 22, 2010, 03:37:41 PM »

I have one. Me not ever designing or developing an iPhone app ever, how long did it take you to create this game? And was it difficult to get it to run on all versions of iPhone/iPod touch? Or is conpatability fairly universal when it comes to apps and stuff?
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G-Sea
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« Reply #4 on: June 22, 2010, 05:10:26 PM »

Fun little game Matt, I like. 

Couple questions; what made you come up with the idea, and did you have any others that you perhaps couldn't put into the final app?
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MatthewPringle
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« Reply #5 on: June 22, 2010, 05:29:49 PM »

@Chris
The game took 12 weeks but not full time. Few hours here, few there, a good many lost weekends! Learning a new programming language is hard but im using a framework developed by others which allows me to focus more on the actual game than memory management and really complicated stuff like that.

I had lots of requests and im going to try to develop any reasonable ones. Different aliens is the biggest so far. A fast little facehugger (and maybe a face hugger death sequence) and im looking into a physics engine to power some other things like bullets. It can be a long process though...

It wont run on the original iPhone as it had a really slow processor but it will run on anything else. It downscales the graphics a little for older devices, but nothing noticeable. For testing I had an iPhone 3G, upgraded to a 3GS and bought an iPad. Friends did the rest with their devices.

@G-Sea
When the iPhone 3GS came out it had a compass built into it, that gave me the initial idea. Using the compass makes the iPhone act like the real motion sensor, the disk rotates as you turn. it does make the game unplayable though as it would make you very dizzy, very quickly. You can also use the accelerometer so tilting the iPhone turns the radar.

I waned to show damage on the device after an attack and I did hold back on a few other bits as they are not finished or too buggy for release. The older iPhones start to get a bit choppy if i do too much so its about having the idea, building a demo and then testing it across the devices to see what works.
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Chris P
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« Reply #6 on: June 22, 2010, 05:42:24 PM »

@Chris
The game took 12 weeks but not full time. Few hours here, few there, a good many lost weekends! Learning a new programming language is hard but im using a framework developed by others which allows me to focus more on the actual game than memory management and really complicated stuff like that.

I had lots of requests and im going to try to develop any reasonable ones. Different aliens is the biggest so far. A fast little facehugger (and maybe a face hugger death sequence) and im looking into a physics engine to power some other things like bullets. It can be a long process though...

It wont run on the original iPhone as it had a really slow processor but it will run on anything else. It downscales the graphics a little for older devices, but nothing noticeable. For testing I had an iPhone 3G, upgraded to a 3GS and bought an iPad. Friends did the rest with their devices.

Oh very cool! smile Thanks. Yeah, different Aliens would be awsome. Wink Bullets to!
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Mr. Domino
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« Reply #7 on: June 22, 2010, 10:54:28 PM »

I'll be getting an iPhone in the next few months, and you can bet this will be one of the first things I'll download (right after the Predators game).
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MatthewPringle
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« Reply #8 on: June 23, 2010, 04:22:43 PM »

Well get an iPhone 4 as I will build in gyroscope support for even more realistic gameplay!
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G-Sea
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« Reply #9 on: June 23, 2010, 05:01:19 PM »

Been travelling today, so I played it quite a bit. Additctive wee thing.

I take it you couldn't use the actual motion tracker bleeps/Alien shrieks because of rights?
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Chris P
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« Reply #10 on: June 23, 2010, 08:15:21 PM »

Well get an iPhone 4 as I will build in gyroscope support for even more realistic gameplay!

Sounds good Matt! Keep us posted! Wink
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SamWon77
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« Reply #11 on: July 04, 2010, 08:36:01 PM »

LoL, I was playin this the other day and the blips made me feel like I was actually in the movie!
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Scourge_Darkheart
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« Reply #12 on: July 26, 2010, 08:42:51 AM »

I wish i could have it but i don't have an Iphone or otherwise.
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MatthewPringle
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« Reply #13 on: August 05, 2010, 02:23:46 PM »

Thanks SamWon.

I need to get a closer sound for the blips, a few people have sent me film samples but if I use them I would suspect the film would be pulled.
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Chris P
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« Reply #14 on: August 05, 2010, 03:07:47 PM »

Well, keep us informed as to what updates you release Matt. smile Good luck to you.
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